Post by acp on Mar 6, 2021 16:26:45 GMT
Our number one objective must be to release games.
To that end I propose a "gamejam" type project that we can complete in one work day.
Start with a simple Atari or arcade-style game concept where we can quickly create the primary game loop. Then iterate over the concept and polish and "juice" until our release deadline is up. An example is my "Space Rocks In Space" project acp.itch.io/space-rocks-in-space
Before we can do that we need to inventory our resources, establish team roles, decide on technologies, and set up our collaboration infrastructure.
I would like to get started relatively soon and have either the 13th or the 14th as our work day. I don't know if that is realistic since we don't have realtime comms set up yet. But in my experience with volunteer projects you either got something done soon or it will fall apart.
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For the first project I would like to use the Unity engine and build for HTML5/WEBGL. WEBGL would allow for easy testing in-browser and would probably get the greatest number of plays from posting links.
Admittedly I haven't used Unity for nearly a year but I'm familiar enough with it that I should be able to catch up fast. We can host on itch.io (even though the owner of the site is anti-freedom) because that is the easiest solution, unless someone has their own web hosting they are willing to let us use. For the first project I propose using assets from sites like opengameart and freesound and not creating our own just to save time and effort.
I think going pure 2d would be best for the initial project but I could be convinced to go 3d if someone proposes a good game concept.
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I'm willing to commit 4 contiguous hours on a weekend day to our project plus I'll generally be available on-and-off throughout the week as my other obligations allow.
To that end I propose a "gamejam" type project that we can complete in one work day.
Start with a simple Atari or arcade-style game concept where we can quickly create the primary game loop. Then iterate over the concept and polish and "juice" until our release deadline is up. An example is my "Space Rocks In Space" project acp.itch.io/space-rocks-in-space
Before we can do that we need to inventory our resources, establish team roles, decide on technologies, and set up our collaboration infrastructure.
I would like to get started relatively soon and have either the 13th or the 14th as our work day. I don't know if that is realistic since we don't have realtime comms set up yet. But in my experience with volunteer projects you either got something done soon or it will fall apart.
--------------
For the first project I would like to use the Unity engine and build for HTML5/WEBGL. WEBGL would allow for easy testing in-browser and would probably get the greatest number of plays from posting links.
Admittedly I haven't used Unity for nearly a year but I'm familiar enough with it that I should be able to catch up fast. We can host on itch.io (even though the owner of the site is anti-freedom) because that is the easiest solution, unless someone has their own web hosting they are willing to let us use. For the first project I propose using assets from sites like opengameart and freesound and not creating our own just to save time and effort.
I think going pure 2d would be best for the initial project but I could be convinced to go 3d if someone proposes a good game concept.
--------------
I'm willing to commit 4 contiguous hours on a weekend day to our project plus I'll generally be available on-and-off throughout the week as my other obligations allow.