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Post by acp on Jun 12, 2021 12:44:46 GMT
attendees: lkw, acp
* adjust platform height for movement * fix merge conflicts in main scene * flip model toward fire direction * main scene visuals and terrain changes * hat model scaling for visuals * added tutorial before play * added game timer so autists can speed run * added hat spawn vfx * main scene UI styling * coloring countdown timers * crosshair size increase * ground collision changed to box * build and release
future possibilities:
clown models! global high scores multiple maps pickups
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Post by acp on Jun 14, 2021 18:45:29 GMT
feedback so far:
- increase player speed - left and right bounds? - cant tell who player is before start - random player color between games is confusing - lose track of player toon on screen - visual/sound feedback for stun effect of spikes - feedback for losing hat, screen shake? - need some indication of losing life before timer starts - better color contrast - hats don't give feedback on projectiles - char models look weird, stretchd horizontally? - teleporters need feedback - teleporters could have delay before reuse - teleporters go one way? - AI is too good (grats LKW) - AI harasses player with no hat - running into other players awkward - itch is pozzed, host somewhere else - orthographic camera to help with top platform visuals, allows for cheaper lighting? - new input manager? - jump needs to fall faster - lower jump height - sound effects for teleports & hat spawn - color scheme to more clowny
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Post by acp on Jun 19, 2021 9:59:37 GMT
feedback spawned action items:
- new grounds hosting - stumble anim - spotlight anim at game start - cam shake - death anim - jump idle - color scheme - background image - player color customization - teleport feedback/anim - juice up death countdown
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