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Post by acp on May 15, 2021 10:43:10 GMT
attendees: lkw, acp
* merging and pushing weeks changes * integrate vfx into game scene * added pie model * added plunger model
todo:
acp: vfx on teleport action, dash vfx, game background image, terrain textures, credits scene and button on title lkw: integrate anims into pawns, projectile colors, fix movement, stretch - hazards
feature for complete:
need clown models hat spawn vfx multiple boards hazard: spikes
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Post by acp on May 20, 2021 18:48:17 GMT
looks like bombs obliterate each other, they probably shouldn't unless they are different player's bombs
also bombs that hit players or other bombs should explode, not just bombs that timeout
can get stuck behind the teleporter, should make sure the player ends up in front of it
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