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Post by acp on May 8, 2021 10:55:49 GMT
attendees: lkw, metallicbiomeat, acp
* getting mbm up to speed * playtest + debug * discuss features for complete project * discuss character model and anims - idle, walking, jumping
todo:
acp - add traditional anims, vfx for teleporter, vfx for melee, add fuse sound to bomb mbm - add procedural anims, controller support lkw - add bomb explosion, moar ai work - wander when nobody else has hats, melee pushback, respawn random
features for complete:
char model + anim background terrain texture one more non-hat feature models for projectiles (pie, dart, firecracker) choose num opponents visual/audio feedback credits screen dash vfx
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