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Post by acp on Apr 10, 2021 12:18:04 GMT
attended LKW, ACP - discussed reception of release and player feedback
- discussed features for beta release
- discussed theme/look&feel - tentatively agreed on "clown world"
- worked on AI code and different colors for pawns
- decided AI improvements then multiple opponents is the priority to work on
- decided to stick with the 360 aiming + keyboard controls, the gameplay feels too good with those to change them without a good reason - the control scheme maps to a twin stick scheme
todo for this week:
acp - look and feel, fonts, colors, assets lkw - continue improving AI and then adding multiple opponents
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