This thread is for people from kotakuinaction2.win and elsewhere to introduce themselves.
Please tell us about your skillset, experience, availability(important), and which dev tasks you would like to do, and a ballpark figure of how many hours a week you are wiling to commit to the project.
Hey, BetterDays from KIA2. Honestly, my value to such a project depends largely on the project itself. I have no experience with pixel art, stylized graphics or Unity.
I am however a C++ developer by trade, familiar with Unreal, and have some experience with realistic character and environment art. That is, I'm comfortable with modelling, sculpting, unwrapping, and texturing. I can rig, however I generally dislike rigging, positively detesting skinning in particular. I could probably look into stylized environment art. It should be relatively straight forward, given the common toolset and fundamental principles. Stylized characters of a reasonable quality would take some time, it's a lot harder than it looks even with a solid understanding of anatomy, so count that out for now.
I'm currently working from home, compliments of the commie coof, so that potentially frees up an hour or two during weekdays. Time zone is GMT+2. Being blunt, my interest depends on the project.